
There's also a feature where you can highlight edge pieces mixed in around the unsolved pieces if you're looking to finish the circumference before starting on the interior. Nothing too special about this jigsaw game, save a few medium-unique elements like some (but sparingly few) animated parts to make it easier to figure out where they fit in the scene and a format that has pieces "click" into place for good once in their correct locations. MM08: The Adventures of Wolf and Hood - A Jigsaw Tale It's only because my brain has been so broken by video games that I found myself longing for some kind of collectibles encyclopedia for all the beach trash I kept finding. Nostalgic, cute as a button, and taps into something maybe universal about childhood that most of us may have already forgotten about. The player's influence is minimal-you select which of the three found items per day is your favorite, and then direct the letter's content through emotions rather than directly choosing the wording-and the game's over in just a handful of minutes, but the goal of flashing its audience back to a youthful age where a summer friendship is somehow both meaningful and incredibly ephemeral is one it accomplishes adroitly. Summer Gems presents a sudden friendship that strikes up between two kids, one a native to a picturesque seaside village and the other a summer tourist to same, and sees them bond over the handful of days they have together as they play on the beach collecting knick-knacks deposited by the tides, followed by summarizing their thoughts with a written letter to each other as the sun goes down. I kid, of course: this was more the flavor I had in mind when I started looking through all these Itch.io games for those that might serve a quick-fire feature like this. This week's topics of conversation include: MM07: Summer GemsĪlways a good sign when a game takes longer to download than it does to complete.

The first week is over here and gets into more detail about what we're up to with this feature, but suffice it to say I'm knocking out a bunch of smaller Indies in one fell swoop that wouldn't really benefit from the huge write-ups offered by my usual Indie Game of the Week feature.

I'm still over here throwing darts at my sizeable (humblebrag?) Itch.io bundle backlog to see what gaming morsels I've been putting off for far too long, as a belated means of thanking those developers who put up their creative efforts to help with various charitable efforts over the past few years (and also to clear out a whole bunch of Indies this month, which used to be how I spent most Mays).
